Friday, April 29, 2011

Imperial Fists 10th Company Planning


I am starting to look at the 10th company part of my SM army. Basically it is a reserve list heavy on infiltrators, scouts and bikes. The Space Marine Captain on a Bike will lead one of the bike squads and the Space Marine Chapter Master (Master of Recruits) will drop in with the Sternguard Veterans. I am still tooling the war-gear but this is the basic layout.

Imperial Fists 10th Company (2,000 points)

HQ
Space Marine Captain on a Bike
Space Marine Chapter Master, Digital Weapons; Hellfire Rounds; Melta Bombs; Artificer Armour; Bolter x1; Relic Blade x1

Elite
5-Man Sternguard Veteran Squad, Combi-Meltagun x1; Melta Bombs; Bolter; Power Fist
Drop Pod w/ Deathwind Missile Launcher

Troop
5-man Space Marine Bike Squad, Flamer x1; Meltagun x1; Melta Bombs
5-man Space Marine Bike Squad, Flamer x1; Meltagun x1; Melta Bombs
5-man Space Marine Bike Squad, Flamer x1; Meltagun x1; Melta Bombs
5-man Scout Squad, Camo Cloaks; Sniper Rifle x3; Missile Launcher; Sergeant Telion
10-man Scout Squad, Camo Cloaks; Bolt Pistol; Combat Blade;
10-man Scout Squad, Camo Cloaks; Bolt Pistol; Combat Blade;

Fast
Land Speeder Storm, Multi-Melta
3x Land Speeder (1 Squadron), Multi-Melta x3; Multi-Melta x3
5-man Scout Bike Squad, Cluster Mines; Bolt Pistol; Shotgun; Astartes Grenade Launcher x3;

Tactical Analysis
Scoring units: 6-8
Inf: 31 models + 21 bikes
Vehicles: 4 models + a Drop Pod

Questions:

Q. Should I lower the number of Bike Squads and boast the number of men in each?

Q. Should I make a 5-man scout drop team for the Speeder Storm adn what would be the weapon load out?

Q. Am I too melta heavy and should trade out for some flamers?

Friday, April 1, 2011

Project: Imperial Fists, chaplain v2 day 3

IMAG0220.jpg

So, he is close to completed. He needs some Fist Icons and he should be ready to dispense the Emperor's justice. Chaplain Xander 2.0 ready for duty